I get a lot of people ask me about players preferred moves and if I have a list of the best one for each position and I always reply with the same answer – There is no best and it totally depends on what you want from the tactic you’ve created and what style you are aiming to achieve. Any PPM training should be based on this because it will impact your tactic in some way so you need to factor this into any decision making when creating tactics. Hopefully this post will explain a little bit about how I utilise PPM’s and decide what I need and more importantly is the player capable of doing what I’ve learnt him. This is just about what I look for and others might do it differently, so I’m not saying this way is a must or better, its simply just explaining how I approach them 🙂
Even after setting your tactic up with the team and player instructions you’ve chosen it still might not mean the players are doing those things because they might have a players preferred move that doesn’t allow or impacts in someway the settings you’ve selected. For this you need to be aware of any PPM’s the player has when tactic building.
These add a different dimension to the player and depending on what PPM’s he has will instruct him to do certain traits like dictate tempo, curl ball, shoots with power and so on. So when creating a tactic and choosing a role for a player you really should take these into consideration because they may affect how he plays the role you’ve give him. For example – you wouldn’t want an anchor man with the PPM gets forward when possible, as his job is to stay deep and protect the back four. Having that kind of PPM for that kind of role can stop him doing it effectively and efficiently and could make him get caught out of position. So you need to be aware of the PPM’s a player has before deciding what you want him to do in the system you are creating.
PPM’s do not cost CA they are free with the exception of develops weaker foot. They should also be thought of as tendencies and an extension of a players profile. If someone has a PPM then they will attempt to use this move as often as they see fit. The frequency at which it will be used comes down to decision making and how successful it is comes down to the required attributes.
So below I’ll list them all and talk about what attributes I think a player needs to be able to use them. Remember this is just my opinion based on what I’ve used for quite a few years so if you don’t agree that is fine as these are just opinions.
There is a total of 47 PPM’s that are available by either tutoring or learning a player the move. Of these 47 different kinds of PPM’s 7 of them are available by tutoring only. The full list of PPM’s can be seen in the screenshots below. I used the player search screen as it was easier to show you them all without missing any out.
Below are a list of PPM’s that can only be obtained via tutoring (although on FM15 I believe now all of them can be learnt);
- Curls ball
- Stays back at all times
- Dwells on ball
- Tries to play way out of trouble
- Gets into oppositions area
- Arrives late in oppositions area
- Argues with officials
If you’d like your players to learn any of those then you’ll have to find a player with them already in the game and try and buy the player. Then you can try and get it transferred to one of your players by having him tutor someone. These will always be in the game but they’ll be hard to find like they are currently. So if you want to use these then you really need to find someone with them early on and try and get them transferred to one of your players.
When looking at PPM’s either learning them or unlearning them, not a lot of people take into account the players attributes. Player’s attributes are a massive part of PPM’s and determine if he can actually do what you’ve instructed. All I’m doing is showing what I look for when deciding who can have what PPM’s rather than saying my way is better than anyone elses. So here is a list of attributes that I work on when teaching players PPM’s, you might think differently or look for different attributes though.
- Argues with officials – I’m sure you all get what this PPM is about!
- Arrives late in opponents’ area – Off the ball, work rate, determination
- Attempts overhead kicks – Flair, balance, agility,
- Attempts to develop weaker foot – Self explanatory but costs CA if successful
- Avoids using weaker foot – Self explanatory
- Comes deep to get ball – Off the ball, technique, vision, passing
- Curls ball – Technique, anticipation, flair, finishing
- Cuts inside – finishing, dribbling, acceleration, technique
- Dictates tempo – passing, concentration, composure, first touch, teamwork
- Dives into tackles – Concentration, composure, bravery, tackling, aggression
- Does not dive into tackles – This is for players who have Low tackling, determination, Strength, Bravery, positioning. Or if you need a player to stay on his feet.
- Dwells on ball – Composure, technique, concentration, vision
- Gets forward whenever possible – Work rate, stamina, teamwork, pace/acceleration
- Gets into opposition area – Anticipation, determination, off the ball
- Hits free kicks with power – Strength, free kick taking, technique
- Hugs line – dribbling, crossing, teamwork
- Knocks ball past opponent – Pace, acceleration, balance, determination, agility
- Likes to lob keeper – Flair, vision, technique, anticipation
- Likes to round keeper – Flair, vision, technique, composure
- Likes to switch ball to other flank – technique, passing, teamwork, flair
- Likes to try to be beat offside trap – Anticipation, pace, off the ball, anticipation
- Looks for pass rather than attempting to score – passing, teamwork, flair, vision, composure
- Marks opponent tightly – Marking, concentration, positioning, stamina, work rate
- Moves into channels – Off the ball, acceleration, pace, flair, teamwork
- Penalty box player – Composure, anticipation, concentration, finishing
- Places shots – finishing, composure, anticipation, technique
- Plays no through balls – Doesn’t really need attributes for this
- Plays one-twos – Vision, teamwork, first touch, technique, passing
- Plays short simple passes – passing, technique, first touch
- Plays with back to goal – Workrate, balance, strength. first touch
- Possesses long flat throw – Strength, long throw, vision
- Refrains from taking long shots – Don’t need attributes for this really.
- Runs with ball down left – Dribbling, pace, technique, acceleration, balance, agility
- Runs with ball down right – Dribbling, pace, technique, acceleration, balance, agility
- Runs with ball often – Dribbling, pace, technique, acceleration, balance, agility
- Runs will ball rarely – Don’t need attributes for this
- Runs with ball through centre – Dribbling, pace, technique, acceleration, balance, agility
- Shoots from distance – Long shots, technique, composure, vision, flair
- Shoots with power – Long shots, technique, composure, vision, strength
- Stays back at all times – Don’t need attributes for this
- Stops play – Vision, teamwork, composure, anticipation, concentration
- Tries first time shots – Finishing, anticipation, technique
- Tries killer balls often – anticipation, technique, passing, teamwork, determination, first touch
- Tries long range free kicks – Strength, free kick taking, technique
- Tries long range passes – Flair, vision, anticipation, passing, technique, first touch
- Tries to play way out of trouble – Composure, dribbling, anticipation, balance, strength
- Uses long throw to start counter attacks – Strength, long throw
You’ll have noticed I left decisions off the list, that’s because decisions and teamwork are what makes the PPM’s function. A players decision making will determine if he uses it and his teamwork attribute determines how well he works with his teammates but not only that, it can impact how he uses his PPM. If it’s low then you could find he is more selfish and uses his PPM a lot more. This can be a good and bad thing. Basically teamwork is linked to how well a player follows the instructions given to him as well as how he plays and links up with his team mates.
Recently I’ve wrote a lot about the 4-4-2 that I’m currently using in FM15 so now I’ll focus on the PPM’s I’ve learnt my players or will be learning them eventually and explain a little about why for that set up.
The two central defenders don’t have any as I don’t feel they need any. If I did decide to teach them any at a later date it would only be the does not dive into tackles PPM. The reason being is I need them on their feet at all times and going to ground isn’t really something I want them doing if they risk bringing the oppositions player down. I need my defenders to time their tackles and not be reckless to decrease the risk of giving away pointless fouls or mistiming challenges in dangerous areas of the pitch.
With the wingbacks I use though that’s a different story. This is the left sided one;
He already had the hits free kicks with power one but I’ve added the rest. I want him to hug the line because I want him to offer me width at all times when attacking to really stretch play and to try and limit the amount of times he cuts inside. I also want to encourage him to really drive forward with the ball if he sees fit so that’s why he has run with ball often. Runs with ball down left is self explanatory.
The right sided wing back is set up a bit differently;
In front of this player I use a wide playmaker so this has influenced the PPM’s I’ve taught him as they were done with that in mind. I want him to overlap the wide playmaker so he has the gets forward whenever possible settings and he has hugs the line for the same reasons above, to be a wide outlet. He also has runs with ball rarely due me wanting him to play through the wide playmaker rather than taking the responsibility upon himself. The reason for this is the wide playmaker drifts inwards a lot and this often drags his marker with him when this happens which means this wingback has lots of space to run into to receive the ball further up the pitch.
These are the wide playmaker’s settings;
The idea behind these settings are I want him to pass rather than shoot or score. He still scores a few goals throughout a season but his main job is to play other people in who are in better positions or using space that is created near him, that’s why I game him the looks for pass and refrains from taking long shots PPM’s. I also want to encourage through balls as he will have a wingback going beyond him, a roaming playmaker at the side of him bombing forward, a deep lying forward who is hopefully in space and the other striker all of whom should be good viable options for through balls at times during the match. Finally I gave him the arrives late one as I still want him getting in dangerous positions but only once the other players are all in place, so I like this PPM as it makes the player hang back slightly.
Next up is the raumdeuter;
I don’t want him too wide here, ideally I want him between the fullback and centre back hence why he has moves into channels. He also plays closely to the deep lying forward so I’m trying to encourage the give and go type of passes so again that explains the plays one-twos PPM. When he can and the opportunity arises I want him to drive forward with the ball and really run at players as defenders hate players who run at them, it puts them on the back foot and can see them give away fouls if anything is mistimed. At the same time I don’t want him wasting an opportunity either by being a bit keen to take a long shot from range as that can be wasteful especially when I want him to drive into the space the DLF creates when he drops deep. Shooting from range just isn’t acceptable when I have created better opportunities in front of him to use and gave him passing options.
This one is fairly simple, I want him to drive forward and support attacks. The reason for short simple passes is he has lots of options along side of himself and in front of him, there is no need to make things complicated. Especially when he has the wide playmaker at the side of him who will be drifting into the space he creates when he drives forward.
Even though technically this player isn’t a playmaker I still want him to see a lot of the ball and dictate the tempo of the game seeing as he is the deepest player from the midfield. I also want him to collect the ball from the defence and link the midfield together. At the same time I don’t want him joining attacks or venturing too far forward. I need him to be positionally strict as I want him to act more like a defensive midfielder and take up similar positions so he is well placed to break up attacks.
The deep lying forward;
The job of my deep lying forward is to create a link by dropping back into the midfield areas. This links the midfield and attack together but also creates a bit of space for the raumdeuter to use. So again if he takes long shots then its a move/opportunity wasted. I want him to come deep in search of the ball as I want him on the ball a lot, he’s a dangerous player when he has the ball at his feet. Plays with back to goal is one of my favourite PPM’s to use for creative strikers or strikers who you expect to play other players in rather than himself. That’s not to say he doesn’t score goals, in fact my DLF has been my top scorer in the past 6 seasons but he’s also got the best assist stat too.
My complete forward doesn’t use any PPM’s yet and I’m unlikely to give him any at this point in time. He already plays like I expected and I’m not sure giving him any PPM’s would really enhance his play.
Basically that’s it, that’s how I view and utilise players preferred moves, I hope I haven’t bored you to death with all of that 🙂