These add a different dimension to the player and depending on what PPM’s he has will instruct him to do certain traits like dictate tempo, curl ball, shoots with power and so on. So when creating a tactic and choosing a role for a player you really should take these into consideration because they may affect how he plays the role you’ve give him. For example – you wouldn’t want an anchor man with the PPM gets forward when possible, as his job is to stay deep and protect the back four. Having that kind of PPM for that kind of role can stop him doing it effectively and efficiently and could make him get caught out of position. So you need to be aware of the PPM’s a player has before deciding what you want him to do in the system you are creating.
There is a total of 44 PPM’s that are available by either tutoring or learning a player the move. Of these 44 different kinds of PPM’s 7 of them are available by tutoring only. On FM13 there was only 43 PPM’s the new one for FM14 isattempts to develop weaker foot.
The full list of PPM’s can be seen in the screenshots below. I used the player search screen as it was easier to show you them all without missing any out.
Below are a list of PPM’s that can only be obtained via tutoring;
- Curls ball
- Stays back at all times
- Dwells on ball
- Tries to play way out of trouble
- Gets into oppositions area
- Arrives late in oppositions area
- Argues with officials
If you’d like your players to learn any of those then you’ll have to find a player with them already in the game and try and buy the player. Then you can try and get it transferred to one of your players by having him tutor someone. These will always be in the game but they’ll be hard to find like they are currently. So if you want to use these then you really need to find someone with them early on and try and get them transffered to one of your players.